Material and finish samples laid out together

Design & planning

You bring the vision. We create the path.

Design thinking with construction knowledge behind it — whether you arrive with drawings or with a room you are tired of looking at.

Where you are starting

Whatever you arrive with is enough.

Most projects start as one sentence and a room. Nobody is expected to turn up with drawings.

  • Detailed plans

    We price them as drawn, then show you where the drawings and the building disagree.

  • A folder of inspiration

    We work out what those images have in common, and what your building will allow.

  • A rough idea

    One sentence and a room. Most projects start here.

  • Just a problem

    Something doesn't work and you're not sure why. Diagnosis comes before design.

A floor plan drawing, seen close up

The process

Five moves, in this order.

Design that has not been priced or tested against the building is a drawing, not a plan.

  1. Find the real constraint

    A stack that can't move, a beam, a ceiling height. Design around it later and you design twice.

  2. Put options in front of you

    Two or three genuinely different approaches — not one proposal and two decoys.

  3. Select materials and finishes

    Samples seen in the actual light of the actual room, chosen against use.

  4. Test it against the budget

    Priced before it's committed to, with the changes that recover the most for the least loss.

  5. Document it for the trades

    Specific enough that eight trades read it the same way. Ambiguity becomes a change order.

Materials & finishes

Chosen for the room, not the showroom.

Tile, stone and timber samples arranged together

How we choose

  • Use before appearance — traffic, moisture, sunlight, children
  • Samples viewed in the room's own light, not a showroom's
  • Lead time confirmed before anything is specified
  • Maintenance stated honestly, including what will not age well

What gets specified

  • Flooring, tile, and transitions
  • Cabinetry, counters, and hardware
  • Paint, sheen, and trim profiles
  • Lighting, switching, and fixtures
  • Plumbing fixtures and finishes

What you receive

  • A selections schedule with a decision date on each line
  • Allowances stated per item, not as a lump
  • Alternates where a first choice has a long lead time
  • The specification the trades will actually build from

What decides it

Five things settle a design before taste gets a say.

  • Budget

    A design input, not a verdict at the end. Tell us the real number early.

  • Function

    A kitchen two people can't work in has failed, however it photographs.

  • Durability

    Cost per year is the honest measure. Some finishes won't survive a hallway.

  • Lead time

    A tile that has to be ordered in is a different decision in March than in October.

  • What the building allows

    Bearing walls, drainage falls, setbacks, and what the City will permit.

Design direction.

These are references — the standard and the aesthetic we work toward with clients, not photographs of OPCLAR projects. Our own project photography will appear here as work completes.

Reference image: kitchen with warm timber cabinetry
Reference image: bathroom vanity in stone with a brass tap
Reference image: a modern lower-level living space
Reference image: a warm, neutral living space

Bring us whatever you have. Even if it's just the problem.

Or just call. Nothing here has to start with a form.